I’m Herb, a solo game developer focused on building tight, replayable experiences with clean visuals and strong game feel. I build primarily in Unity, with an emphasis on readable design, solid gameplay systems, and polished presentation.
Recent work includes Space Defender, a 2D survival space shooter that combines simple geometric visuals with post-processing (Bloom + Chromatic Aberration), escalating enemy pressure, and pickup-driven momentum swings.
I’m always building and iterating—prototypes, mechanics, and small complete games—shipping often and improving fast. If you’re into arcade-style loops, crisp controls, and “one more run” design, you’re in the right place.
Tools: Unity (C#)
Focus: 2D/3D gameplay systems, UI/game-state flow, spawning & progression, juice/polish
Contact: herb.catania@gmail.com